From the field
Live from the safehouse when the signal is up. Nothing loads until you press the button — no third-party script, no autoplay, no audio, and a real bandwidth saving on mobile.
The Twitch player loads on request.
Or open twitch.tv/DeadboltDogz directly.
Three servers, one doctrine
Most survival communities are built around taking things apart. We took the opposite bet: a server where nothing can be stolen from you produces better stories than one where everything can. Six weeks of somebody's work still standing beats six weeks of it in a pile. We do not raid. We reside.
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◉Signal live
DayZ · flagship
The Compound
Season One. A permanent hand-built homestead with helicopters, AI mercenary patrols, and rescue runs that go wrong in interesting ways.
Nobody has ever raided it. Open the file -
◆Server up
Satisfactory · build night
The Works
An entire planet of belts, trains and smoke. Private and vetted, same as everything else — but here the game itself has no way to let anyone wreck it.
The doctrine with the safety on. Open the file -
◐Standing up next
Deployment
WARDOGS
Deadbolt Dogz Relay
BULKHEAD has confirmed community servers. The hosting tools are not out yet. The day they are, ours goes up — passlocked, vetted, North American.
▲North America — unclaimed Open the file
The gap
Six communities claimed launch-day WARDOGS servers. None in North America. We're taking NA.
WARDOGS
The Deadbolt Dogz Relay · North American server
WARDOGS is a hundred-player war fought over one rolling objective, and almost nobody in it is thinking about logistics. We are. The Deadbolt Dogz Relay flies insertion, supply and recovery legs straight through the middle of somebody else's firefight and gets paid for every one of them. Lone-wolf logistics. Own the route. Every leg pays.
Where the private server actually stands
Straight answer, because the internet is full of hosting pages implying more than anyone has said. BULKHEAD has confirmed community servers — a developer's exact words on the Steam forums were “We'll have community servers”. That is the whole official statement. The server tools themselves have not shipped, so no host on earth can quote you a slot count or a price yet, and every provider page you have seen is a placeholder with a waitlist behind it.
Confirmed
- Community servers are coming — stated by a BULKHEAD developer
- Early Access 10 September 2026, 1600Z
- 100 players, three teams, cash economy, building and destruction
- $39.99 base · $49.99 Supporter Edition
- Early Access expected to run roughly one to two years
Not confirmed by anyone
- When the server tools ship
- Whether hosting is open to all or approved partners only
- Whether admin tools and a spectator camera come with it
- Whether there is a Linux server build
- Whether BULKHEAD runs official servers alongside community ones
The gap we are going after
Six communities have publicly committed to launch-day WARDOGS servers. Two in Europe, one in Germany/Austria/Switzerland, one in France, one in the UK and Ireland, one in Oceania — and not one in North America, which is projected to be the largest region in the game. That is not a small oversight. That is an open door, and we intend to walk through it on day one.
- Early Access
- 10 Sept 2026 · 1600Z
- Server tools
- Not shipped yet
- Our region
- North America
- Access
- Passlocked · vetted
The plan, stated plainly: the moment BULKHEAD releases server tools, the Deadbolt Dogz WARDOGS server goes up on North American hardware, password-locked, running the same doctrine as every other server we operate. Until then the deployment runs live on stream with the relay board tracking every leg.
The Compound — DayZ
A permanent hand-built fortress rising on a private, invite-only PvE world, powered by the full DayZ Expansion suite. Real base building. Helicopters. Codelocked gates. AI mercenary patrols instead of public-lobby poison. And one law above all: what we build stays built.
Permanent
No wipes. No raids. Every wall placed on stream still stands next stream. Seasons leave ruins, not resets.
PvE only
The patrols shoot at us — never each other. Bad aim accepted. Funny disasters are part of the mission.
Chat = command
You vote the operations. You name the buildings. You keep the ledger. This homestead has a thousand architects.
Season One — eight named operations
- S1E1Landfall
An empty field and a hatchet. Home starts today.
- S1E2Foundation
The flag goes up. This land is ours. Gates locked.
- S1E3Watchtower
The patrols are getting closer. Time to see them coming.
- S1E4Lifeline
A fortress that can't feed itself is a tomb with walls.
- S1E5Motor Pool
Found it in a barn. Getting it home is the hard part.
- S1E6Stormwall
They know we're here. The perimeter hardens tonight — or breaks.
- S1E7Airborne
There's a Little Bird out there with our name on it.
- S1E8 · FinaleOpen Gates
Wave One opens: 10 plots. The Settlers arrive.
Seasons on the horizon
One quarter, one season, one story. New arcs, new modules, new maps — and every season leaves its ruins standing for the next.
- S1 · nowThe CompoundThe founding build
- S2HomefrontThe settlers era
- S3BoomtownTraders & economy
- S4Dead ZoneGas masks on
- S5Dead of WinterFrostline. No warmth.
- S6Dead ReckoningOff the map. Literally.
- S7DeadwoodA town with our name
- S8DeadlockThey found us.
- S9Dead AirWiring the wilderness
- S10Dead DropRace the crate
- S11WhiteoutNamalsk. We build anyway.
- S12DeadfallLiving off the land
The Works — Satisfactory
The doctrine with the safety on. Satisfactory is the one game where our rule is enforced by physics rather than good manners — there is no mechanic in it that lets another player take your factory apart. So we don't have to police it. We just build.
- Start a line, name it, leave it running. — come back three weeks later and it is still humming.
- Bring a factory idea and we will find a spot for it. — the map is big and the belts are cheap.
- Same access rules as everything else. — private, vetted, invited through the Discord.
- The best build night on the schedule. — no threat model, no gear fear, just problems worth solving.
- Game
- Satisfactory
- Server
- Private · vetted
- Raiding
- Not possible
- Access
- Via Discord
SIG 05 // The operator
No face. No name. One signal.
Deadbolt and Dogz — hooded Operator on one side, the shepherd on the other, one shared red gaze. The Operator runs the safehouse: part scout, part builder, part chaos agent.
The one hard rule
Lurkers welcome. Builders needed. Rescue teams appreciated. Settlers earned. And one rule the stream enforces on itself, so nobody misses progress.
Gameplay pauses during ads.
Nobody misses the good part because Twitch decided to sell a car. The run holds, the chopper waits, and we pick it back up when everyone is actually watching. It is the only rule the stream enforces on itself — and it is not negotiable.
Off the flagship
The three permanent servers have their own files above. Everything else runs on rotation — themed nights, story runs, and whatever world calls next.
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RotationDayZ
Survival stories. Scavenge. Survive. Tell the tale.
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RotationTarkov
Risk. Loot. Survive.
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RotationRust
Build. Defend. Repeat.
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Rotation7 Days to Die
Horde night is a promise. Build by day. Hold the line after dark.
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RotationActive Matter
Quantum-unstable zones. Get in, harvest, extract.
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FridayFallout Friday
Wasteland nights. Not every Friday — but always when the vault door opens.
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WednesdayWitcher Wednesday
Fate. Monsters. Choices. A story and canon night.
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SaturdayScience Saturday
Lab mode engaged. Experiments, oddities, tech deep-dives.
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VarietyStory nights
The armchair, the dog, and whatever world calls next.
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Transmission · Subversion ProtocolConOps21
A BoldHat® transmission — story-driven gameplay, project signals and live experiments from inside the system.
Community directives
Join the Discord
The front door to all three servers. Ops get called there before they happen.
Read the rules
Chaos is welcome. Malice is not. There is a difference and everyone here knows it.
Pick your role
Builder, scout, medic, farmer, fighter, driver, trader, lurker, chaos agent — all useful, all have a future on the homestead.
No sweat required
Bad aim is accepted. Teamwork is preferred. The patrols shoot at us, not each other.
Watch for community nights
Themed runs and events get called in Discord first. Show up and you're in.
Vetted servers, better chaos
Access is curated to protect the event, the players, and the vibe.
Pack rule: help build the story, not break the community.
Be nice. Don't be a dick.
- Zero tolerance. No hate, harassment, slurs, doxxing, threats, targeted bullying, or creepy behavior.
- Play it straight. No stream sniping, griefing, cheating, exploiting, or sabotaging community events.
- PvP by the book. PvP is only allowed when the event or server rules allow it.
- Story stays clean. No spoilers, backseating, or lore dumping unless asked.
- Keep the feed clear. No spam, scams, trauma dumping, political flame wars, or self-promo without permission.
- Mods have the call. Respect the mods. If a mod calls it, the call stands.
- Server access is a privilege. Community servers are curated to protect the event, the players, and the vibe.
- First-person only. Where the game supports it. No third-person peeking over walls. No exceptions.
Griefing, stream sniping, cheating, harassment, doxxing, or intentionally ruining community play may result in removal.
Chaos is welcome. Malice is not.
Earn your plot
The compound settles in three waves of 10 plots on a 30-slot server. Wave One opens at the Season One finale. No raiding. No griefing. No stealing. First-person only. What we build together stays built.
Pull up a chair. Lurkers welcome — it is a valid contribution.
Briefings, votes and after-actions live here. Ops get called before they happen.
Become a regular. Fly a leg, run a belt, answer the radio. We notice.
Two minutes and one vibe check, in the Discord. A form, not a trial.
The password. The plot. The pack.
Signals
Scene graphics for every state the stream can be in. Because gameplay pauses during ads, the ad-break card actually gets used.
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Core · Starting soon -
Core · Raid incoming -
Core · Mission complete -
Core · Offline -
Fallout Friday · On air -
Fallout Friday · Starting soon -
Fallout Friday · Ad break -
Fallout Friday · Stream ended
Don't eat yellow snow
Seriously — tips are never expected and always appreciated. If you would rather support the operation by spinning up your own server, our host pays us a commission and it costs you nothing extra.
The fine print: no refunds.
Nine nights that stuck
Captures from the safehouse and the field. Our own footage, our own builds — no borrowed promotional art anywhere on this site.
Where the journey started
The horde scales the wall. World War Z is where this pack learned the only lesson that ever mattered: a wall is only as good as the people who agree to hold it. Everything since — the compound, the factory, the relay — is the same idea with better tools.
The safehouse talks here
The shepherd stands at the open safehouse door, warm light spilling into the ruins. Server intel. Event nights. Ride requests. Every door into this community is the same door.
The wider signal
ConOps21™
Story-driven gameplay, project signals, lore fragments, and live experiments from inside the system.
BoldHat Games
The studio channel. BoldHat® transmissions, dev signals, and ConOps21: Subversion Protocol broadcasts.
Reality String™
The franchise hub. Where the wider signal originates.








