Deadbolt Dogz home

BoldHat® presents · safehouse status: online

DeadboltDogz

Survive the signal. Run with the pack.

Community survival sandbox. Open worlds, base-building, bad aim, big ideas and controlled chaos — on private, vetted servers. Three of them are permanent: a hand-built DayZ compound, a Satisfactory megafactory, and a North American WARDOGS relay server standing up at Early Access.

The Operator and the shepherd — hooded, arms folded, red gaze, watchtower behind them.
Deadbolt & Dogz
SIG 00 // Live feed

From the field

Live from the safehouse when the signal is up. Nothing loads until you press the button — no third-party script, no autoplay, no audio, and a real bandwidth saving on mobile.

The Twitch player loads on request.

Or open twitch.tv/DeadboltDogz directly.

SIG 01 // The servers

Three servers, one doctrine

Most survival communities are built around taking things apart. We took the opposite bet: a server where nothing can be stolen from you produces better stories than one where everything can. Six weeks of somebody's work still standing beats six weeks of it in a pile. We do not raid. We reside.

  • Signal live DayZ · flagship

    The Compound

    Season One. A permanent hand-built homestead with helicopters, AI mercenary patrols, and rescue runs that go wrong in interesting ways.

    Nobody has ever raided it. Open the file
  • Server up Satisfactory · build night

    The Works

    An entire planet of belts, trains and smoke. Private and vetted, same as everything else — but here the game itself has no way to let anyone wreck it.

    The doctrine with the safety on. Open the file

The gap

Six communities claimed launch-day WARDOGS servers. None in North America. We're taking NA.

The whole story
SIG 02 // Deployment

WARDOGS

The Deadbolt Dogz Relay · North American server

Unofficial fan project · not affiliated with BULKHEAD or Team17

WARDOGS is a hundred-player war fought over one rolling objective, and almost nobody in it is thinking about logistics. We are. The Deadbolt Dogz Relay flies insertion, supply and recovery legs straight through the middle of somebody else's firefight and gets paid for every one of them. Lone-wolf logistics. Own the route. Every leg pays.

Where the private server actually stands

Straight answer, because the internet is full of hosting pages implying more than anyone has said. BULKHEAD has confirmed community servers — a developer's exact words on the Steam forums were “We'll have community servers”. That is the whole official statement. The server tools themselves have not shipped, so no host on earth can quote you a slot count or a price yet, and every provider page you have seen is a placeholder with a waitlist behind it.

Confirmed

  • Community servers are coming — stated by a BULKHEAD developer
  • Early Access 10 September 2026, 1600Z
  • 100 players, three teams, cash economy, building and destruction
  • $39.99 base · $49.99 Supporter Edition
  • Early Access expected to run roughly one to two years

Not confirmed by anyone

  • When the server tools ship
  • Whether hosting is open to all or approved partners only
  • Whether admin tools and a spectator camera come with it
  • Whether there is a Linux server build
  • Whether BULKHEAD runs official servers alongside community ones

The gap we are going after

Six communities have publicly committed to launch-day WARDOGS servers. Two in Europe, one in Germany/Austria/Switzerland, one in France, one in the UK and Ireland, one in Oceania — and not one in North America, which is projected to be the largest region in the game. That is not a small oversight. That is an open door, and we intend to walk through it on day one.

Early Access
10 Sept 2026 · 1600Z
Server tools
Not shipped yet
Our region
North America
Access
Passlocked · vetted

The plan, stated plainly: the moment BULKHEAD releases server tools, the Deadbolt Dogz WARDOGS server goes up on North American hardware, password-locked, running the same doctrine as every other server we operate. Until then the deployment runs live on stream with the relay board tracking every leg.

SIG 03 // Flagship

The Compound — DayZ

A permanent hand-built fortress rising on a private, invite-only PvE world, powered by the full DayZ Expansion suite. Real base building. Helicopters. Codelocked gates. AI mercenary patrols instead of public-lobby poison. And one law above all: what we build stays built.

Pillar 01

Permanent

No wipes. No raids. Every wall placed on stream still stands next stream. Seasons leave ruins, not resets.

Pillar 02

PvE only

The patrols shoot at us — never each other. Bad aim accepted. Funny disasters are part of the mission.

Pillar 03

Chat = command

You vote the operations. You name the buildings. You keep the ledger. This homestead has a thousand architects.

Season One — eight named operations

  • S1E1Landfall

    An empty field and a hatchet. Home starts today.

  • S1E2Foundation

    The flag goes up. This land is ours. Gates locked.

  • S1E3Watchtower

    The patrols are getting closer. Time to see them coming.

  • S1E4Lifeline

    A fortress that can't feed itself is a tomb with walls.

  • S1E5Motor Pool

    Found it in a barn. Getting it home is the hard part.

  • S1E6Stormwall

    They know we're here. The perimeter hardens tonight — or breaks.

  • S1E7Airborne

    There's a Little Bird out there with our name on it.

  • S1E8 · FinaleOpen Gates

    Wave One opens: 10 plots. The Settlers arrive.

Seasons on the horizon

One quarter, one season, one story. New arcs, new modules, new maps — and every season leaves its ruins standing for the next.

  • S1 · nowThe CompoundThe founding build
  • S2HomefrontThe settlers era
  • S3BoomtownTraders & economy
  • S4Dead ZoneGas masks on
  • S5Dead of WinterFrostline. No warmth.
  • S6Dead ReckoningOff the map. Literally.
  • S7DeadwoodA town with our name
  • S8DeadlockThey found us.
  • S9Dead AirWiring the wilderness
  • S10Dead DropRace the crate
  • S11WhiteoutNamalsk. We build anyway.
  • S12DeadfallLiving off the land
SIG 04 // Build night

The Works — Satisfactory

The doctrine with the safety on. Satisfactory is the one game where our rule is enforced by physics rather than good manners — there is no mechanic in it that lets another player take your factory apart. So we don't have to police it. We just build.

  • Start a line, name it, leave it running. — come back three weeks later and it is still humming.
  • Bring a factory idea and we will find a spot for it. — the map is big and the belts are cheap.
  • Same access rules as everything else. — private, vetted, invited through the Discord.
  • The best build night on the schedule. — no threat model, no gear fear, just problems worth solving.
Game
Satisfactory
Server
Private · vetted
Raiding
Not possible
Access
Via Discord

SIG 05 // The operator

No face. No name. One signal.

Deadbolt and Dogz — hooded Operator on one side, the shepherd on the other, one shared red gaze. The Operator runs the safehouse: part scout, part builder, part chaos agent.

Standing order

The one hard rule

Lurkers welcome. Builders needed. Rescue teams appreciated. Settlers earned. And one rule the stream enforces on itself, so nobody misses progress.

Gameplay pauses during ads.

Nobody misses the good part because Twitch decided to sell a car. The run holds, the chopper waits, and we pick it back up when everyone is actually watching. It is the only rule the stream enforces on itself — and it is not negotiable.

SIG 06 // Rotation

Off the flagship

The three permanent servers have their own files above. Everything else runs on rotation — themed nights, story runs, and whatever world calls next.

  • DayZ — survival stories
    Rotation

    DayZ

    Survival stories. Scavenge. Survive. Tell the tale.

  • Tarkov — risk, loot, survive
    Rotation

    Tarkov

    Risk. Loot. Survive.

  • Rust — dusty dawn over the island
    Rotation

    Rust

    Build. Defend. Repeat.

  • 7 Days to Die — blood moon horde night at the palisade
    Rotation

    7 Days to Die

    Horde night is a promise. Build by day. Hold the line after dark.

  • Active Matter — the Operator and Dogz face the anomaly at the edge of the zone
    Rotation

    Active Matter

    Quantum-unstable zones. Get in, harvest, extract.

  • Fallout Friday — amber wasteland dusk
    Friday

    Fallout Friday

    Wasteland nights. Not every Friday — but always when the vault door opens.

  • Witcher Wednesday — the Path through the dark wood
    Wednesday

    Witcher Wednesday

    Fate. Monsters. Choices. A story and canon night.

  • Science Saturday — lab mode engaged
    Saturday

    Science Saturday

    Lab mode engaged. Experiments, oddities, tech deep-dives.

  • Story nights and variety — the safehouse armchair, the dog by the heater, four worlds on the screens
    Variety

    Story nights

    The armchair, the dog, and whatever world calls next.

  • ConOps21: Subversion Protocol — the cold skyline of the system
    Transmission · Subversion Protocol

    ConOps21

    A BoldHat® transmission — story-driven gameplay, project signals and live experiments from inside the system.

SIG 07 // Directives

Community directives

Dir 01

Join the Discord

The front door to all three servers. Ops get called there before they happen.

Dir 02

Read the rules

Chaos is welcome. Malice is not. There is a difference and everyone here knows it.

Dir 03

Pick your role

Builder, scout, medic, farmer, fighter, driver, trader, lurker, chaos agent — all useful, all have a future on the homestead.

Dir 04

No sweat required

Bad aim is accepted. Teamwork is preferred. The patrols shoot at us, not each other.

Dir 05

Watch for community nights

Themed runs and events get called in Discord first. Show up and you're in.

Dir 06

Vetted servers, better chaos

Access is curated to protect the event, the players, and the vibe.

Pack rule: help build the story, not break the community.

SIG 08 // Rules of engagement

Be nice. Don't be a dick.

  • Zero tolerance. No hate, harassment, slurs, doxxing, threats, targeted bullying, or creepy behavior.
  • Play it straight. No stream sniping, griefing, cheating, exploiting, or sabotaging community events.
  • PvP by the book. PvP is only allowed when the event or server rules allow it.
  • Story stays clean. No spoilers, backseating, or lore dumping unless asked.
  • Keep the feed clear. No spam, scams, trauma dumping, political flame wars, or self-promo without permission.
  • Mods have the call. Respect the mods. If a mod calls it, the call stands.
  • Server access is a privilege. Community servers are curated to protect the event, the players, and the vibe.
  • First-person only. Where the game supports it. No third-person peeking over walls. No exceptions.

Griefing, stream sniping, cheating, harassment, doxxing, or intentionally ruining community play may result in removal.

Chaos is welcome. Malice is not.

SIG 09 // Admission

Earn your plot

The compound settles in three waves of 10 plots on a 30-slot server. Wave One opens at the Season One finale. No raiding. No griefing. No stealing. First-person only. What we build together stays built.

Step 01Watch

Pull up a chair. Lurkers welcome — it is a valid contribution.

Step 02Discord

Briefings, votes and after-actions live here. Ops get called before they happen.

Step 03Be known

Become a regular. Fly a leg, run a belt, answer the radio. We notice.

Step 04Apply

Two minutes and one vibe check, in the Discord. A form, not a trial.

Step 05Settler

The password. The plot. The pack.

SIG 10 // Broadcast

Signals

Scene graphics for every state the stream can be in. Because gameplay pauses during ads, the ad-break card actually gets used.

SIG 11 // Support

Don't eat yellow snow

Seriously — tips are never expected and always appreciated. If you would rather support the operation by spinning up your own server, our host pays us a commission and it costs you nothing extra.

The fine print: no refunds.

SIG 12 // Field records

Nine nights that stuck

Captures from the safehouse and the field. Our own footage, our own builds — no borrowed promotional art anywhere on this site.

SIG 13 // Origin signal

Where the journey started

The horde scales the wall — World War Z, where the journey started.

The horde scales the wall. World War Z is where this pack learned the only lesson that ever mattered: a wall is only as good as the people who agree to hold it. Everything since — the compound, the factory, the relay — is the same idea with better tools.

The safehouse talks here

The shepherd stands at the open safehouse door, warm light spilling into the ruins. Server intel. Event nights. Ride requests. Every door into this community is the same door.

SIG 14 // Network

The wider signal

Channel

ConOps21™

Story-driven gameplay, project signals, lore fragments, and live experiments from inside the system.

Studio

BoldHat Games

The studio channel. BoldHat® transmissions, dev signals, and ConOps21: Subversion Protocol broadcasts.

Franchise

Reality String™

The franchise hub. Where the wider signal originates.